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Most of the Challenges are fun, though there are duds among the batch (usually featuring an annoying side character). Sonic faces off against giant enemies, uses classic shields to traverse dangerous death traps, and teams up with his friends to overcome seemingly insurmountable obstacles. After destroying the main Acts, additional, mostly optional Challenges unlock, testing your skills. Dedicated gamers will, on the other hand, give this thing the asskicking it deserves, and they'll earn it by triumphing over gameplay that's both thick and balanced, instead of fighting against the insurmountably broken ideologies that weave their way into most Sonic the Hedgehog games these days. Newcomers will flail as they collide with walls, obstacles and clocks built either to deter them from this franchise forever or beat them into determined masterminds. Then you'll return to right your wrongs, as a quicker and more deliberate blur of cold-calculated genius on the rollercoaster setpieces created for your driven demolition. You'll blaze past ramps, jumps, hidden emblems and entire new depths before you realize that you could have been soaring through them with a second's more dedication. Every single level in Sonic Generations is a multi-path racetrack. Likewise Modern Sonic has a limited boost meter instead of a spin dash. Bouncing between the two distinct modes does sometimes cause mishaps, though it's easy to forget that 2D Sonic lacks his 3D counterpart's homing attack, leading to some incidental ring loss and occasional deaths. But these feel like small complaints compared to the exhilaration of playing a Sonic game that never stops the action to make you battle with stretchy arms. At times the Classic version can feel floaty, and his Modern counterpart can stop dead in his tracks with every minor error. Sonic+isn't+afraid+of+heights.+just+water.
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Think of it as a bit of Sonic Rush in the middle of your Sonic Colors and you've got it. Every Modern level shifts at some point into a 2D platformer, showing off Sonic's new arsenal of attacks.
#IS SONIC GENERATIONS 2D OR 3D PROFESSIONAL#
Part super hero, part professional skateboarder, Sonic lives up to his name by physically pushing the sound barrier with his speed. His levels focus on blazing speed, an unstoppable force destroying every enemy in his path. His memories aren't those of green hills and sky temples, but of alien worlds and burning cities. This is an older, more experienced Sonic, yet somehow more of a kid. In contrast Modern Sonic exudes an attitude that contradicts his age. You speed through stages, traverse careful platforming sections, and break open item boxes as if it were 1991 and you're still going nuts over "blast processing" and Jaleel White's voice acting. Classic Sonic's new 3D character model (based on his original sprite-base origins) has an adorable, almost claymation-like appearance.
#IS SONIC GENERATIONS 2D OR 3D ZIP#
Watching old-school Sonic zip around his new beautifully reimagined Rube Goldberg-ian playgrounds and MC Escher-esque mazes is pure delight, with SEGA finally managing to perfectly recapture what made this franchise so fun to begin with after years of missed attempts. It's almost like SEGA rebooted the entire franchise, and caught you up on 20 years of hedgehog with a single game. They relive each others' memories, zooming through iconic stages from nine different Sonic games. The twin hedgehogs battle against an unknown force trying to destroy time itself. The story, while largely superfluous, is an homage to Sonic games of the past. Sonic Generations taps into the nostalgia of two decades of Sonic fans, who, against all odds, have shown their love for the blue blur.