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Rocksteady made it a point to make Arkham Island fun to explore.
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He has his batarangs, a grapple hook, a zip line, explosive gel and other gadgets that help him get around Arkham Island. RELATED: Batman Who Laughs' Batcave Is Beneath - Because of Course It Is Explore As The Batīatman's cowl isn't the only gadget Batman has at his disposal. You have so many possibilities and can execute a means of attack with confidence as well as retreat should the plan not work out. Rather than having to be extremely careful to avoid enemies until the time is right, the amount of information you have at your disposal reassures you. This makes the stealth mechanics feel satisfying.
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You can use your cowl to plan your approach and overwhelm your foe or quickly knock them out. This further emphasizes Batman's fighting style and the planning and thought involved in it. Using the cowl to look around the environment will also give you details such as when a wall is weak or when a wall vent is accessible. On his enemies, it'll tell him their statistical information and mental state as well as whether or not they are armed. In addition to using his cowl to look over crime scenes, Batman can also use it in other situations. The graphical filter applied when in this mode is also particularly well-done, as it gives the world a more Noir-style vibe to it, a nod to Batman's roots. There are sections where you investigate a crime scene, either to trail someone or find information using Batman's cowl, which is a great feature that does justice to the character. However, there are very few that allow you to be the world's greatest detective. RELATED: Batman: White Knight Turns Bruce Wayne's Best Defense Against Him Investigate Like A BatĪt the end of the day, many video games have been released where you beat up thugs as Batman. You plan to attack this character, then switch to another, throw batarangs, toss a smoke bomb, choke someone out, grapple up to a ledge, glide behind the crowd and take out as many as you can from behind before re-engaging. In a lot of ways, when you are in a fight in Arkham Asylum, you are playing 3D chess. The combat also allows the focus of the combat to be more about environmental awareness and planning. He's here to dispatch of his enemies quickly and efficiently. This kind of combat system suits titles where part of the objective is destroying your opponent in the flashiest way possible. It could be a straight punch, a cross, a flip kick or a handspring kick.Īs combat is not about direct attacks, it's about more than memorizing combinations of buttons. Pressing the attack button will unleash an attack that appropriate for the situation. Combining these buttons will give you different attacks and combos. Some games have it so you can press a secondary button or a tertiary button to change what you'll do.
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From the moment you punch your first thug, the attention to detail is evident. Combat in other games has you press a button, typically over and over, in order to execute a specific move or combo.